The Click Times: While the term metaverse may seem new, the concept dates back to the 1980s with Neal Stephenson’s novel “Snow Crash,” which envisaged a 3D world that users could explore. The term itself is believed to have been coined by VR (virtual reality) and MMO (massively multiplayer online) communities, according to the Museum of Computer Adventure Game History.
The Metaverse is a vision for the future of technology, particularly in the realm of gaming and social platforms.
Essentially, it refers to a digital universe that people can interact with using virtual reality technology. The idea is that people would enter this world to learn, play and do business.
- In the Metaverse, people can interact with each other using virtual and augmented reality technologies. It will lead to the formation of the common virtual world.
- The metaverse is referred to as Web 3.0.
- The previous version of the Internet, consisting of web pages that provided information, is known as Web 1.0.
- The next version consisted of interactive web pages. Now Web 3.0 will be the result of assimilation of Virtual Reality and Augmented Reality in Web 2.0.
- We can shop, play, buy things and own places in the metaverse.
- Many companies create Metaverse games. The 2003 game Second Life can be seen as an earlier version of the Metaverse.
Benefits of Metaverse:
1. It will be very useful to organize meetings. There are some video conferencing limitations, such as the lack of a personal connection. Metaverse will make us feel like we’re sitting in the same place by interacting through digital avatars.
2. It will also help people with special needs.
3. It can also be used as a treatment method to cure phobias.
4. Virtual currencies in the metaverse are expected to have a significant impact on the global economy. Decentralization will reduce dependency on governments.
Challenges:
- Few corporations can control the Metaverse, so power and influence can remain in the hands of a few individuals.
- Networking with companies can increase government surveillance and control.
- Internet addiction, smartphone addiction are common problems today. It is quite possible that addiction to the virtual world will become the next common problem. In addition, the metaverse consists of entertainment, shopping, games and many other things that are addictive.
- Even in this modern age, not everyone has access to the internet. Many people are digitally illiterate. Due to the digital divide, the benefits of the metaverse will not be available to many
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Why is there so much hype about the Metaverse?
There’s a lot of excitement surrounding the Metaverse, much of it being fueled by tech companies preemptively claiming to be Metaverse companies or creating Metaverses to enhance or augment people’s digital and physical reality. Also, activities currently taking place in isolated environments will eventually take place in a single metaverse, such as:
1.Shop avatar outfits and accessories online.
2.Buy digital land and build virtual houses.
3.Join a virtual social experience.
4.Shop in virtual malls through immersive commerce.
5.Use virtual classrooms to experience immersive learning,
6.Buying digital art, collectibles and assets (NFTs) Interacting with digital humans for onboarding employees, customer service, sales, and other business interactions.
7.Metaverse is expected to provide durable, decentralized, collaborative, and interoperable business models and opportunities that enable organizations to scale digital businesses.
What Business Opportunities Does a Metaverse Offer?
Today there are many use cases and individual products, each creating their own versions of a metaverse. Opportunities in multiple industries include:
- Higher education, medical, military, and other types of jobs can provide a learning experience. You don’t need to build your own infrastructure as the metaverse provides the framework.
- Virtual events, which have grown in popularity over the past two years, can now offer more integrated offerings.
- Retailers can extend their reach to an immersive shopping experience that enables more complex products.
- Organizations can achieve better engagement, collaboration and connection with their employees through virtually augmented workspaces.
- Social networks can move into the metaverse, where users can interact through three-dimensional avatars.
Metaverse technology adoption is early and fragmented, and we do not recommend making large investments in any particular metaverse. It’s too early to determine which investments will have long-term viability, and the priority should be to learn from a few use cases, explore, and prepare for a metaverse without going overboard with implementation.
Recommendations for Technology Innovators:
- Develop digital business strategies that leverage the Metaverse’s integrated infrastructure and participants.
- Lead innovation and idea management focused on new opportunities and business models with the Metaverse.
- Identify the unique impacts of technology risk, privacy and security in this new persistent and decentralized environment.
- List the outcomes, opportunities, and obstacles associated with the metaverse in the form of a wheel of emerging technologies.
Conclusion:
Some people say that the Metaverse could be the future of the internet. Many companies invest in building the metaverse. It is important to ensure that there is no monopoly on the shared virtual world.
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